News archive of August 2009
This page contains the news items which were submitted in August 2009. Clicking on the title of a news message will bring you to a separate page allowing you to comment, share or rate the message. Twitter messages will also be visible here.
25
AUG
Today, estroe hit the 9000 mark in his post count. To celebrate this, we've opened a topic where you can post your congratulations to estroe.
Go here.
Go here.
24
AUG
Well another two weeks have gone by and it's time for your update.
Fireburn has been concentrating on the robbery handler. After fixing and testing a few issues with signup counts, it's fair to say that the robbery minigame is now stable.
The anti weapon cheat has had quite a few improvements. The accuracy has been increased by about 70% which therefore will more effectively ban cheaters.
Matthias has been working on some command cleanups and fixed a few bugs with /ctp and signing out of Ship Team deathmatch.
We've also managed to finally fix that annoying bug with ID 0 not showing nametags, and signing up with minigames in jail.
As some of you may have noticed, Sanandreas Multiplayer 0.3 is coming close to a release. With constant public betas showing off some of the new features, we've managed to recognise some of these new features and have already began work on Las Venturas Playground 2.91. Some new features to the mode include:
- Over 1200 new vehicles!
- Updates to the random vehicle spawner
- New minigames, one of which is known as Lyse
- New map zones
- Bar improvements - Players can now actually drink bottles and get drunken camera effects
- Usage of NPCs on trains, planes, and buses. As well as in places such as the bar, and the GTA Merchant
- Bug fixes and performance improvements - 2.91 will feature heavy optimizations
- Fixes to the spawn weapon saving system
- New spawn weapons
- Hidden packages re added
- 100% accurate speedometers and altimeters
- Textdraw flickering issues fixedÂ
- Bombshop improvements
- New achievements
- A new Fightclub system
Please note however that not all of these features are complete and are subject to change. We're hoping to release LVP 2.91 on the same day as SA:MP 0.3.
See you soon :)
On Behalf of the LVP Development team,
Jay
2.91 Developer
Fireburn has been concentrating on the robbery handler. After fixing and testing a few issues with signup counts, it's fair to say that the robbery minigame is now stable.
The anti weapon cheat has had quite a few improvements. The accuracy has been increased by about 70% which therefore will more effectively ban cheaters.
Matthias has been working on some command cleanups and fixed a few bugs with /ctp and signing out of Ship Team deathmatch.
We've also managed to finally fix that annoying bug with ID 0 not showing nametags, and signing up with minigames in jail.
As some of you may have noticed, Sanandreas Multiplayer 0.3 is coming close to a release. With constant public betas showing off some of the new features, we've managed to recognise some of these new features and have already began work on Las Venturas Playground 2.91. Some new features to the mode include:
- Over 1200 new vehicles!
- Updates to the random vehicle spawner
- New minigames, one of which is known as Lyse
- New map zones
- Bar improvements - Players can now actually drink bottles and get drunken camera effects
- Usage of NPCs on trains, planes, and buses. As well as in places such as the bar, and the GTA Merchant
- Bug fixes and performance improvements - 2.91 will feature heavy optimizations
- Fixes to the spawn weapon saving system
- New spawn weapons
- Hidden packages re added
- 100% accurate speedometers and altimeters
- Textdraw flickering issues fixedÂ
- Bombshop improvements
- New achievements
- A new Fightclub system
Please note however that not all of these features are complete and are subject to change. We're hoping to release LVP 2.91 on the same day as SA:MP 0.3.
See you soon :)
On Behalf of the LVP Development team,
Jay
2.91 Developer
10
AUG
[s]UPDATE
It looks like 2.90.35 is kinda bugged, what resulted in major timeouts.
Probably a small thing, like a wrong object ID, so for the time being, we are running 2.90.34 again.
[/s]
Back to LVP 2.90.35
Good evening,
Another 2 weeks have passed, so it's time for another blogpost! Since both Wesley and Fireburn are on holidays, there hasn't been too much done. I'll sum up a few of the most important features and bugfixes that were added. We've added a new mapzone, /map 5, mapped by Jay and put in by Matthias and Wesley. Jay also disabled the interior weapon handler, since it contained a few annoying bugs.
I re-added the 2 RC Goblins near the VIP room, and we've added a new option to the airport menu, Liberty City. You can now fly from every city in San Andreas to Liberty City and back.
We've also fixed a few small, annoying bugs. Read the complete changelog here.
I also would like to use this blogpost to announce the sad news that Jay has resigned from 2.x Development, I would like to thank Jay in the name of the entire LVP Development team for all the hard work and effort that he put into LVP 2.x.
On behalf of the Las Venturas Playground Development Team,
Matthias Van Eeghem
It looks like 2.90.35 is kinda bugged, what resulted in major timeouts.
Probably a small thing, like a wrong object ID, so for the time being, we are running 2.90.34 again.
[/s]
Back to LVP 2.90.35
Good evening,
Another 2 weeks have passed, so it's time for another blogpost! Since both Wesley and Fireburn are on holidays, there hasn't been too much done. I'll sum up a few of the most important features and bugfixes that were added. We've added a new mapzone, /map 5, mapped by Jay and put in by Matthias and Wesley. Jay also disabled the interior weapon handler, since it contained a few annoying bugs.
I re-added the 2 RC Goblins near the VIP room, and we've added a new option to the airport menu, Liberty City. You can now fly from every city in San Andreas to Liberty City and back.
We've also fixed a few small, annoying bugs. Read the complete changelog here.
I also would like to use this blogpost to announce the sad news that Jay has resigned from 2.x Development, I would like to thank Jay in the name of the entire LVP Development team for all the hard work and effort that he put into LVP 2.x.
On behalf of the Las Venturas Playground Development Team,
Matthias Van Eeghem