San Andreas Multiplayer 0.2.2

posted by Peter on Wednesday, August the 29th at 9:52 PM
A few minutes ago, the San Andreas Multiplayer team has released version 0.2.2. New features include synched head-movements, a bunch of added skins and you're capable of phoning other people. Offcourse, Las Venturas Playground has an gamemode update hanging around using these new features.

We will update the server soonish, on a moment that as little players as possible have any inconvenience of the update. The new, updated gamemode will be included in this update, so you will be able to use the new features as soon as possible. We've listed a list of changes in the quote below here, also check the SA-MP website and forums for more information about this release. 



  • Player head movement sync added. Player's characters will look in the direction their camera is looking.
  • A new cellphone action enables players to hold a cellphone and look like they're on a call.
  • New usable skins; Tenpenny, Pulaski, Hernandez, Ryder, Smoke, Sweet, Mafia Boss.
  • Bandwidth and ped sync improvements. 0.2.2 will consume less server bandwidth than 0.2.1.
  • Fixed bug with setting player colors of players 100,101,102.
  • Increased timeouts to prevent connection loss.
  • Decreased CPU time required to process vehicles on the client.
  • Fixed animation problem with fire hydrant and spray can.
  • Fixed nametags with no player issue.
  • Fixed an issue where the client wasn't displaying "You are banned", "Server is full." messages.
  • Included SQLite database-functions native in the SA-MP Server.
  • Stunt Bonusses have returned and are now toggle-able per player.
  • Increased the pickup-limit to a total of 400 pickups.
  • Increase of the server-sided text-draw pool from 96 draws to a total of 1024.
  • Huge increase in the FPS (frames per second) count.
  • Weapons spawned by GTA:SA removed (e.g. the fire extinguisher).
  • Created a single new loading-screen for San Andreas: Multiplayer.
  • Procedural geometry like trees and plants around San Andreas have returned.
  • Line-of-Sight testing for nametags: no more build-in wallhack!
  • The SA-MP Anti-Cheat systems have been majorly enhanced.
  • Various smaller plugin and scripting features and enhancements.


SA-MP AntiCheat

With the come of this new version, the San Andreas Multiplayer team has released a new version of their anti-cheat. All persons played on anti-cheat protected servers while cheating will loose all their privileges of playing on many large servers, with no chance for an unban, including on Las Venturas Playground. The Anti-Cheat created by the team is fail-safe, this means that if you get banned, it's 100% certain that you have been cheating. Think about this if you are considering to try cheats, it might ruin more then you like. Click here for more information.

See you around on Las Venturas Playground 2.80 and SA-MP 0.2.2!

The Las Venturas Playground Management