ATOM Feed RSS Feed

Las Venturas Playground

Welcome to the new Las Venturas Playground website! Grown from a 100-man community to the network of services with over 76 thousand registered members we are right now, it's safe to say that Las Venturas Playground is one of the largest San Andreas: Multiplayer communities around on the internet. Registration is free and easy and gives you direct access to all our features.

Win a powerful nVidia GTX 260!Intro Video - Las Venturas Playground

Las Venturas Playground News & Updates

22
AUG

LVP 2.92.5 - Updating to SA-MP 0.3b!

posted by Matthias on Sunday, August the 22nd a 5:42 PM


Hello,

We're going to update a little earlier than usual, allowing us to update to SA-MP 0.3b faster! This update is mainly focused on getting Las Venturas Playground compatible with SA-MP 0.3b.

However, since this is originally a feature update, you will also find some new features. The long awaited Hide&Seek minigame is finally ready, and fully working! We have been working on it for some time, trying to deliver a smooth working bugfree minigame.

We've also edited the gangbank to include the option for a dialog to bank and withdraw your money. You can also use 'all' as a parameter (as in /gbank withdraw all) to withdraw or bank all your and your gang's money at once. We've also added the option to cancel FightClub invitations using /fight cancel. Next to that we have fixed some minor bugs and improved various things in our core.

Since we're updating to another SA-MP version together with the gamemode update, this means you will need another client to connect and play on Las Venturas Playground. We advise anyone to update to SA-MP 0.3b as soon as possible.

Please download the client at one of the following sources:
SA-MP.com
Mirror #1
Mirror #2

For this update I want to thank both the beta testers (xBlueXFoxx, Gibbs, Kase, Lithirm, Unbreak, Tpimp and XiZ) and the mappers (xBlueXFoxx and Mikey) in special. They've been working incredibly to get the Hide&Seek minigame fully tested and mapped. Your help is much appreciated!

I would also like to take this opportunity to thank Wesley for all his work over the last year. As you might've read on our forums he has resigned as a lead developer. Wesley, thanks for everything you've done. This also means that as of now, Fireburn and I will be in charge of developing. If you have any questions, please contact one of us.

You can find the full changelog of 2.92.5 by clicking on the link below:
LVP 2.92.5 Changelog

On behalf of the entire Las Venturas Playground Development Team,
Matthias

13
AUG

Bugs & bans... all gone!

posted by Matthias on Friday, August the 13th a 9:53 AM


And it's time for the bugfix release! Not only did we fix quite a lot of bugs, we also have a nice surprise in store for all of you.

In this version of LVP, 2.92.4, we've reverted to jail to the LVP 2.91 jail cells. This is because the current jail has a lot of trouble with object loading, causing people to get more jail time. We do not know how to fix this yet, but we're looking into it. In the meantime, enjoy the nostalgic jail.

You also can no longer use /world in and around the gangbase, because some gangs used this to 'world-abuse' and surprise the other gang in world 0. The annoying wrong spawnposition for /ww and /sawnoff has been fixed, the attackers in the robbery now get an MP5 instead of Dual Colts. Next to that, we've fixed various rampage bugs, and you can now /leave if you're on a rampage.

In our quest for attracting new players, the hostname has been changed to DM/Minigames/Stunt instead of LVP 2.92. The bug where the bonus times automatically restarted is fixed as well. A few fightclub watch bugs have been fixed, and when a fight ends, the people who watch now automatically respawn.

Check the full changelog here and stay tuned for the next feature update!

As mentioned, we've got something else exciting to talk about as well. We've been looking into ways of getting more players to LVP, from advertising to changing the gamemode name. Of course, those will get us probably 1 or 2 new players, but that's not enough. That's why we decided to lift all the bans we made since 2007 (except for a couple, you know who you are, you little rascals). It sure were a lot of bans, so we're expecting to see a nice little rise in the playercount!

See you on the playground!

On behalf of the Las Venturas Playground Development Team & Management,
Matthias & MrBondt

P.S.: If you happen to be in one of the few IP ranges which are still banned (and you're innocent), please ask us for an unban and an exception on the forums or on IRC.

30
JUL

LVP 2.92.3 - The first feature release!

posted by (UvH)THIAZ on Friday, July the 30th a 1:11 PM


Hello,

Two weeks after the bugfix release, we are proud to present you the first feature release of LVP 2.9.3! We've worked 2 weeks to give you some new cool features. You might wonder why there are not that much features but the problem is that most of the developers are on vacation and this means they're not able to script much.

First of all LVP goes deathmatch. Instead of a Desert Eagle every player spawns now with a Sawnoff Shotgun and 40 bullets in it and a Uzi with 200 bullets in it. We hope that this feature helps non-registered players to get the same chances to protect theirselfes as registered players. We also changed /drifting to /my drift [on/off].

Probably the biggest feature is the possibility to buy private vehicles. No one except you is allowed to enter them as driver after you bought one. The tuning of it (that means colors, rims, hydraulics and nitro) will also be saved, so everytime you execute '/my v(ehicle) get', your private vehicle gets teleported to your position with your personal tuning. You can buy private vehicles at the old LVP export point in south-west Las Venturas.

But even if this is a feature release, we also fixed some bugs. This includes a bug that some functions returned the wrong player name, some FightClub and '/my stats' typos, and a small bug in which you needed $20.001 to enable drifting instead of $20.000.

We also added a nice feature for admins/management members. It's possible again to shoot with RC tanks.

And please don't forget to check the full changelog of the LVP 2.92.3 release.

On behalf of the entire Las Venturas Playground Development Team,
thiaZ


16
JUL

LVP 2.92.2 - The first bugfixing release!

posted by (UvH)THIAZ on Friday, July the 16th a 9:01 AM


Hello,

After the release of Las Venturas Playground 2.92 there were several bugs and some missing functions. This release contains a lot of bugfixing and is the first bugfix release for the new version. The next update will contain new features and will be live in 2 weeks from today.

I'll list the most important bugfixes: you no longer fall through the ground when using /visit, the export map-icon is now on the correct location, a few drifting bugs have been fixed, and more! Since a lot of people seemed to dislike the new /hideme command and thought it could be abused, we've changed that too! You remain hidden on the radar, but your nametag doesn't disappear. If you don't feel like dying to get visisble again, simply use /unhideme!

Some players complained about the 'cage' causing a lot of lag in the FightClub. We've reverted it to the LVP 2.91 one and will be working on a better, improved, more complex FightClub for the next feature-release.

Since everyone seemed to like the Drift handler for the /map zones, we put a command in, allowing you to disable or enable drifting in the main world as well: /drifting [on/off].

In general, this wasn't a big release, it's more like a improvement for the current LVP 2.92 version!

Check out the full changelog at the LVP Wiki.

On behalf of the entire Las Venturas Playground Development Team,
thiaZ