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Las Venturas Playground

Welcome to the new Las Venturas Playground website! Grown from a 100-man community to the network of services with over 74 thousand registered members we are right now, it's safe to say that Las Venturas Playground is one of the largest San Andreas: Multiplayer communities around on the internet. Registration is free and easy and gives you direct access to all our features.

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Las Venturas Playground News & Updates

10
MAR

Silence after the storm and Silence before the storm

posted by Fireburn on Wednesday, March the 10th a 4:42 PM


Another week has passed, which means that it is time for the weekly writeup of the Development Team.

After two weeks with quite some fixes and enhancements to the gamemode, this week we haven't got a lot of updates to show you. We've worked on some fixes for a few commands, enhanced a few things here and there, and fixed a few typo's, but other than that there isn't much we can tell you about.
The members of the development team have been busy with other tasks, such as school and work.

However, we aim to give you some cool updates for next week. We are planning on improvements for the train system, we have some more bugs to fix, and we are still planning on changing our vehicle layout. We have had our internal discussions in the development team, and we have a plan of what we want to do to enhance the layout. I will be working on this in the coming week, and I hope that the new layout will be online either next week or in two weeks. Next to that, we want to add more features for more fun ingame, so stay tuned for our next update.

A changelog of the new version (2.91.15) can be found below:

* Fixed robbery chat showing up twice. (Matthias)
* Fixed long personal message not showing to the receiver (Fireburn)
* Fixed some textual mistakes and typos (Fireburn)



On behalf of the Las Venturas Playground Development Team,

Joppe "Fireburn" Arnold
07
MAR

Time for a much needed rule

posted by estroe on Sunday, March the 7th a 11:41 PM


As most of you will know, the amount of people shiplaming has been increasing by the passing day. Annoyed as we all got, we decided it was time for a new rule, a rule against shiplaming.

Everyone has their own description of what shiplaming exactly is. Let me explain how we see it and show you what will and what will not be allowed.

Shiplaming can be explained in several ways.
A player that has been in a gunfight, this means both parties shooting at each other, is not allowed to run on the ship to avoid death.
Leaving the ship, shooting someone / throwing a grenade and getting back on the ship is also considered shiplaming and thus isn't allowed.
Standing on the shiprail waiting to get shot is also included, if you need to idle on the ship for a minute, move away from the rail. This also goes for standing against the rail, just outside the ship.

Something that is allowed would be going on the ship on low health after winning a fight. However, this doesn't mean you can sneak out of a fight with multiple people if you happen to finish one of them off.

As I'm sure we'll have enough people breaking this rule, there has to be punishment for it.
If you're caught doing it the first time you will be jailed. Second time you'll be kicked. If you continue doing it after a kick you will be banned for 3 days. Repeated bans for this in the future will cause your bantime to double.
Note that you may be kicked at once if you were jailed before on several occasions. This is up to the crewmember dealing with the situation.

The rule will be effective immediately.

On behalf of the LVP Management,

estroe
03
MAR

Another update; some fixes and a VIP feature

posted by Wesley on Wednesday, March the 3rd a 2:22 PM


And it's Wednesday again. We're a little early this week, but it's time for another gamemode update.

For all the VIPs out there, this update is good news. From now on you will have access to restricted vehicles, formerly known as admin vehicles, being the Hunters and the Hydras. Of course this sounds like a lot of fun, but you're not supposed to fly up to the strip and shoot an entire gang down with the Hunters build-in minigun. You're allowed to shoot each other in a virtual world, or just fly around without doing any damage in the main world. Be sure to follow the rules, or your access to the vehicles will be removed. This system is linked to the other VIP features, like VIP mod, so make sure you don't lose our trust.

The other things that have been done this week are mostly bug fixes and tweaks for crew commands. The ship-coordinates have been fixed, the annoying bug with empty lines showing up every now and then in the chat has been resolved and the SaveInfo handler now supports jail.

A full changelog for this week's update can be found below:

• Added /p id resetspawnweapons for crew members. (Matthias)
• /nuke now supports names. (Matthias)
• Fixed a param bug in /pm. (Matthias)
• Fixed a small ship-coordinates bug. (Matthias)
• Fixed the SaveInfo handler not recognizing jail. (Jay)
• Fixed /settings. (Matthias)
• Fixed the emtpy line appearing in the chat every minute (Matthias)
• Admins can now use commands in /fight. (Matthias)
• Fixed sometimes /v id explode not working with moving vehicles. (Matthias)
• VIP''s and moderators can now use admin vehicles. (Wesley)



On behalf of the Las Venturas Playground Development Team,
Wesley Lancel
28
FEB

New management member and an updated task

posted by estroe on Sunday, February the 28th a 10:17 PM


After managing the crew on my own for almost 2 years, I decided it was time for some fresh meat. FiXeR and Harry will be helping me out with the various tasks of managing the Las Venturas Playground Staff.

FiXeR has been a Management member for a very long time already, but didn't have a task associated with himself. Harry, on the other hand, is the newest member of the Management, even though he was welcomed into our private IRC channels a couple of months ago. He has been part of our crew for almost a year. Something noteworthy about Harry probably is the fact that he's not a Dutchman, different from the rest of the Management. I truly hope he will shed a different light on matters and open up perspectives I would have missed without his input.

We've already been creating some plans to make our job a little easier. Nothing which you, as a player, will notice, but it will strongly benefit our jobs, which will result in a cleaner administration process. Eventually this will benefit your experience on Las Venturas Playground.

Congratulations to you both and I'm looking forward to work with you!

On behalf of the LVP Management,
estroe
25
FEB

Ending the sequence of epic failures

posted by Wesley on Thursday, February the 25th a 2:35 PM


After being a player on Las Venturas Playground for over two and a half years and a member of our staff for a little more than two years, TEF has decided to leave us.

After being in-game for almost 2900 hours, dying 24,103 times and banning over 9000 players, TEF has come to the conclusion that he doesn't enjoy the game as much as he did before, and that he can't afford spending as much time on Las Venturas Playground as he used to.

We would like to award our one and only Total Epic Failure with an official LVP Appreciation Award and thank him for everything he has done for the community.

Justin, thanks for everything! You will be missed.

On behalf of the Las Venturas Playground Management and Crew,
Wesley Lancel
24
FEB

Matthias got punched in the face!

posted by Matthias on Wednesday, February the 24th a 4:11 PM


Update time again! We've been concentrating on fixing annoying bugs this week.

I've fixed a couple of problems with the NPCs and a few with /fight. The ship coordinates are correct again too. I also added a check for people (ab)using the trains to avoid being kicked by the idlekicker.

Jay fixed a lot of Lyse issues. added a map icon to the Fight Club and implemented a new spawnroom for new players. He also rewrote the countdown system due to a few problems. And, last but certainly not least, another SaveHandler issue has been fixed! You now no longer spawn at the escalators after reconnecting within 10 minutes.

The full changelog:

* NPC quit messages now work properly. (Matthias)
* NPCs now no longer get promoted to regular players. (Matthias)
* Fixed the ship boundaries. (Matthias)
* Players now get kicked for idling in trains. (Matthias)
* Fixed some minor /fight bugs. (Matthias)
* Got punched in the face (Matthias)
* Fixed skin mix ups in Lyse (Jay)
* Fixed spawning at escalators after reconnecting within 10 minutes (Jay)
* Added a map icon at the FightClub location (Jay)
* Added a new spawn room for new players (Jay)
* Fixed problems with Lyse spamming end messages (Jay)
* Rewrote the countdown due to some problems (Jay)



On behalf of the Las Venturas Playground Development team,

Matthias
17
FEB

Las Venturas Playground 2.91 Build 12 Now Live!

posted by Jay on Wednesday, February the 17th a 7:06 PM


Another week, another update. This week the development team's main focus has been the FightClub system.

We've expanded the FightClub by adding an optional round count per fight. We've also added new statistics, changed some prices and messages, and improved the score calculating.

Along with that we've created a new tip system. For new players, a message will show every few minutes explaining a feature of LVP, making it that one touch easier.

Some other bug fixes include issues with the bombshop, bounties / fights with NPCs, anti ship fight detections and more.

We've been discussing changes to the vehicle layout along with other vehicle features and come to the decision to redo Las Venturas' vehicle placements, disabling random spawns for houses and garages, while allowing vehicles in car parks and roadsides to randomly change, adding more realism into the gameplay. You'll hear more about this soon.

A list of changes:

    * Added a Hint system (Matthias)
    * Ship punch improvements (Jay)
    * Bombshop fixes (Jay)
    * Enhances to /me (Jay)
    * FightClub improvements (Jay)
    * Minor fix to bounties (Jay)



On behalf of the Las Venturas Playground Development Team,
Jay
10
FEB

The SaveHandler saves the day!

posted by Fireburn on Wednesday, February the 10th a 6:57 PM


It's time for the new weekly update from the Development team. This week we've worked on the new version, Las Venturas Playground 2.91.11. This version fixes quite a few annoying bugs that have been ingame for quite a time already.

We have been working hard on fixing the final bugs in the savehandler. We managed to trace out the bug which would give you the wrong spawnweapons, and we have fixed it. Also, a few other bugs have been done in the spawnweaponhandler, preventing you to have two spawnweapons in one slot, overriding each other. Also the bug where you would sometimes have a wrong color after your color has been set temporary by an admin has been fixed.

We have also tweaked a few things inside the gamemode. First of all we have added messages for the player in /lang and /unmute, so you actually know that you are muted and unmuted now. Also, we added /p id spam, so players can be warned easily when they spam the mainchat. Matthias has been working on tweaking /fight. The minigame now has boundaries, so you won't be able to run away in a fight anymore.

You have probably wondered where the new car-layout topic was this week. Due to some circumstances we will start the poll this week. Watch the forums, Twitter and the site to stay up to date.


The complete changelog of the new version is here:

* /fight now has boundaries. (Matthias)
* Fixed tempmods still having orange color after reconnect (Fireburn)
* Fixed typo in /ramping (Fireburn)
* Fixed robbery chat not showing in .echo (Fireburn)
* Fixed message of DM champion (Fireburn)
* Fixed typo in /cruise announcement (Fireburn)
* Added /p id spam (Fireburn)
* Fixed /lang and /unmute not showing messages (Fireburn)
* Fix for savehandler giving wrong spawnweaps (Fireburn)
* Fix for /unmute messages (Fireburn)
* Fix for double-slot-spawnweapons (Fireburn)



On behalf of the Las Venturas Playground Development Team,
Joppe "Fireburn" Arnold
04
FEB

Discontinuing TeamSpeak2, over and out

posted by Sander on Thursday, February the 4th a 8:36 PM


It has been a while since we started with our TeamSpeak2 server. Over the past few years it was the home base for voice communication, mainly between LVP members. However, in December 2009 the long awaited TeamSpeak3 server and client arrived with the start of the open beta. Since the public availability of this new TeamSpeak3 beta we've been running a TeamSpeak3 beta server next to our normal TeamSpeak2 server. This beta has been considered stable enough for our needs so therefore we're announcing that our TeamSpeak2 server will be shut down this Friday afternoon.

Because TeamSpeak3 is still in development it could be necessary to update your client a few times until the stable version comes out. Your TeamSpeak3 client will inform you when there is a client update available.
Download TeamSpeak3 now, and visit us at 193.34.167.64:9987.

On behalf of the LVP Management,
Sander Rutten
03
FEB

Major changes up ahead, moving steadily forwards for now...

posted by Wesley on Wednesday, February the 3rd a 3:18 PM


It's time for yet another update from the Development team. Last week we launched Las Venturas Playground 2.91.9 with quite some new features, and this week it's time for version 2.91.10.

This new version of our gamemode features a few bug fixes and tweaks. The interior handler has been improved, fixing a few bugs and adding some features. We have tweaked the cruise command, so more people will join a cruise. Also, we have enhanced our ship handler with a few functions.

So where's the new features? Unfortunately there aren't any this week. We have been working on some larger things which are planned for futher releases. This includes an improved object handler, which will allow use to create some new maps with more objects. Furthermore, a discussion will be launched this week, concerning the vehicle layout of Las Venturas Playground. We want to have a better set of vehicles in Las Venturas, and you can decide which vehicles you will be driving in future versions.

Of course we'll keep fixing any bugs that are on our list or that you may find.

You can find a complete list of changes in 2.91.10 below:

- Added FCrules and swearing into /rules (Richard)
- /cruise enhancements (Fireburn)
- Enhancements to interior handler (Fireburn)
- Moved all of the cruise stuff to one file (Matthias)
- Ship-punches now get reset every 4 minutes. (Matthias)
- Fixed some small typos, cleaned up some stuff (Matthias)



On behalf of the Las Venturas Playground Development Team,
Wesley Lancel
27
JAN

Happy crashing with 2.91.9!

posted by Jay on Wednesday, January the 27th a 4:48 PM


Another week has passed and fresh out of its beta the Development team is proud to bring the community another gamemode version: Las Venturas Playground 2.91.9.

2.91.9 fixes an issue which has been present in the gamemode for a considerably long time. Known to the community as "the saveinfo", parts of the core handler have been rewritten which re-introduces crash restoring. From now on, when a player disconnects from the server for whatever reason, if they reconnect within ten minutes, their game will restore to the exact state it was in before they left! This includes their spawn weapons, properties owned, vehicle they were driving, position, interior, world and much more!

Additionally, all other known connection issues have been fixed. This includes countless problems with the automatic login and that frustrating message which some players randomly suffered from showing "You cannot use commands until you select a skin", when the player was most certainly spawned.

A new command has been added for people who like to cruise the streets. The new /cruise command allows players to assign a cruise leader, and from there gives them an opportunity to repair their vehicle if they are within range of the leader using the command which was only previously available in map zones: /vr.

A command for VIPs has been improved. The /my colour command now saves to a VIPs profile so that they don't have to request a permanent colour change from a crew member.

A few other fixes are detailed below in the changelog:



- Fixed a servercrash (TransporterX)
- Fixed /ctp not working with an ID (TransporterX)
- Fixed random spawn weapons after reconnecting (Jay)
- Fixed position / vehicle / other data failing to restore (Jay)
- Fixed property restore after crash (Jay)
- Fixed automatic login causing "Please choose a skin before using commands" message (Jay)
- Fixed all other known connection issues (Jay)
- Improvements to the SaveInfo data loading (Jay)
- Fixed some issues with ship fighting (TransporterX)
- New command: /cruise (TransporterX)
- Fixed being able to get an early start in a race from a menu (Jay)
- /my colour for VIP members now saves (Jay)



On behalf of the LVP Development team,
Jay
25
JAN

Presenting the results of our Haiti action; truly wonderful, thank you!

posted by Sander on Monday, January the 25th a 4:27 PM


Exactly ten days ago we launched an action to give aid to the Haitian people. Their island got hit by a terrible earthquake, destroying almost everything they cared about. Las Venturas Playground tried to help by giving all incoming donations to charity.

With your help we've been able to gather enough money to give lots of water, food and medicine to various charity orginisations. A total amount of € 474.40, which is just over 671 dollar, has been donated to the Dutch SHO (which includes Oxfam and Unicef) on behalf of Las Venturas Playground.

This has been made possible by your donations over the past ten days; absolutely amazing, thank you! While we've welcomed quite a few new V.I.P. members as well, a large part of the money was donated by current V.I.P. members and LVP Staff, after which LVP donated another 50 euro coming from our own balance.

If you would still like to donate, please consider doing so to Oxfam Novib or Unicef.

With kind regards,

Sander Rutten
Las Venturas Playground Management
20
JAN

State of Team Killing in 2010: not an issue!

posted by TransporterX on Wednesday, January the 20th a 10:54 AM


This last week there have been a huge amount of changes in the code. The main focus that we're going for is following the roadmap laid out by our Lead Developers, Wesley and Fireburn. That being said, most of the changes were done in our own benefit when working with the code. The main file, which previously contained over 12,000 lines, was sliced and diced making it only 1,937 lines in length. The rest of the gamemode has been cleaned up, organized, and optimized on a global level.

In just a few quick search/replaces, we are now able to speed up the loops regarding players by a noticeable amount, though it may not be apparent "in game". This boost allows us to add more features and content without the fear of slowing the system down! We're getting closer to 2.92.x, and there are many things that need to be done before we get there. We are becoming more organized than ever, both in code as in teamwork, so you can expect more features coming faster and even better than ever before!

Several bugs have been fixed, all of which have been listed in the changelog posted below. If you find any discrepancies with anything posted as "fixed", please report it in the proper way!

* Fixed a bug where the SaveHandler would respawn you after loading the data. (Matthias)
* Fixed a warning with the GTA Handler. (Matthias)
* Fixed a small bug when /fight watch'ing someone and fighting. (Matthias)
* Fixed a small /stats bug. (Matthias)
* Fixed a small bug when starting a fight. (Lithirm)
* /getstats now shows lamekills. (Matthias)
* You are now still godmoded when buying stuff in interiors (Fireburn)
* Fixed anti-teamkill not working (Fireburn)
* Fixed an error in the /brief minigame (TransporterX)
* /ignore, /unignore, and /slap now support partial names (TransporterX)
* /bank all automatically calculates and adds when you breach your limit (TransporterX)
* /v ID health and /p ID vehiclehealth now support admin+ setting the value (TransporterX)
* Fixed a teleport bug (TransporterX)
* Fixed a bug with the GTA Merchant requesting vehicles that wouldn't be attainable (TransporterX)
* Lots of dumb typos (TransporterX)
* Rewrote and reorganized a lot of the gamemode to make it easier to manage (TransporterX)
* Lots of global code optimizations reducing lag (TransporterX)

With kind regards,
TransporterX
15
JAN

Aid the Haitians by donating to Las Venturas Playground

posted by Sander on Friday, January the 15th a 2:20 PM




A terrible earthquake has struck the Caribbean island of Haiti last Tuesday. While the extend of the devastation is still unclear, it's obvious that tens of thousands lost their lives, millions of people became homeless and countless other people lost friends or relatives.

By making a donation to Las Venturas Playground between today and Monday the 25th of January, you can support the Haitian people! Las Venturas Playground will donate your full donation directly to Oxfam Novib! Of course, all additional VIP privileges generally acquired through donating will still be made available to you.

So don't wait any longer and make a donation! On the 25th of January we'll announce how much money Las Venturas Playground has donated to Oxfam, directly in aid of the millions of people who desperately need help.

Thank you!
The Las Venturas Playground Management
13
JAN

Introducing our newest slav.. developer, TransporterX!

posted by Matthias on Wednesday, January the 13th a 12:45 PM


This message is the first of our new, weekly gamemode announcements. From this point forward we'll publish a larger gamemode update every Wednesday, together with an associated news message.

In the past week we've been working on lot of new features, fixed quite some bugs and have created a few new ones to be included in this update. This has been done with the help of a new developer, TransporterX. On behalf of the entire Development Team I'd like to congratulate him with this new position, and wish him all the luck as an official developer of our SA-MP Server. TransporterX is already actively developing our gamemode. He has been busy cleaning up the code, fixing typos, and generally improving the source. Among these changes there were a number of annoying bugs (including the fire bug getting you jailed, wanted level being lost when being killed on the ship, and the spawn money bug) which no longer are an inconvenience.

Internally in the Development Team, we have created a roadmap containing rough plans for development in the next few months. We'll share a bit more about these plans in the next update, which is exactly seven days from now. Our current priorities focus around fixing a number of annoying bugs which still are present in the sourcecode. Please remember, if you happen to run into any kind of problem or bug, be sure to report it properly! This is the full changelog for version 2.91.7:

* The /brief minigame now doesn't end when there's 1 player left. (Matthias)
* Added an info pickup to the FightClub showing some information about /fight. (Matthias)
* Added, /fight info, /fight watch, /fight stopwatch, fixed the FightClub location. (Matthias)
* Fixed some small jail bug. (Matthias)
* Fixed a few small typos. (Matthias)
* Fixed the bug where other admins couldn't talk during a muteall. (Matthias)
* Admins can now use commands in mapzones. (Matthias)
* /fight challenge now supports names. (Matthias)
* Fixed a few bugs with /watch. (Matthias)
* Fixed the bug where the killboard would fuck up after a secret kill. (Matthias)
* Fixed spawnmoney bugs. (TransporterX)
* Fixed taxi place owner being told the correct place where someone is taxi'ing to (TransporterX)
* Fixed /hitman as well as all commands using SelectPlayer to work with partial names (TransporterX)
* Added earnings to /my props and /properties (TransporterX)
* General code clean up, formatting, optimization, grammatical and typographical errors, and some cleaner logic (TransporterX)
* Added a check for "on fire" deaths on the ship to prevent a mean bug (TransporterX)
* Fixed a bug regarding the wanted level being lost when killed on the ship (TransporterX)



On behalf of the Development team,
Matthias van Eeghem
11
JAN

First steps towards full automation

posted by MrBondt on Monday, January the 11th a 10:12 AM


Yes, we do realise that we haven't published a lot of updates lately. This mainly is due to the fact that we're busy creating some larger parts of our website. Next to the announced user control panel, we're moving large parts of LVP's administration features towards the website. This includes our financials, crew coverage information, and IP Tracking tools, all meant to easen up the job of our administrators.

Considering most of you will never see these components of our website, we figured it would be a nice thing to share some screenshots. The first screenshot shows the relation manager. This allows us to link all your accounts together, making sure that all your statistics are being gathered and can be used in your profile. Mind that IRC linking is still missing on this page, as we haven't finished implementing a proper way to monitor your activity throughout our IRC Channels.

The second screenshot shows an overview of the crew coverage page for Management Members. It's a powerful tool allowing us to decide who should get demoted due to inactivity. The systems allows us to look back to coverage early 2007, see yearly overviews and "zoom in" on specific days and crew members. It also features an automated warning system to tell us which crew members haven't been ingame a lot recently. We'll publish more screenshots of area's like these later on!

As usual, a number of bug fixes have been applied to our website as well. You can use the "enter" key on your keyboard again when searching for a specific player, various typos have been fixed and an Atom feed is now available for those who would like to use it. In the next few days we plan on publishing WhatPulse overview pages for user profiles, giving information about all pulses, averages and progress of a single user in our team.



With kind regards,
The LVP Management
03
JAN

That Special Someone.. times four!

posted by Badeend on Sunday, January the 3rd a 10:47 AM


A small part of the people who join the Las Venturas Playground SA-MP server leave, and never come back again. Fortunately, a much larger part likes the server and registers on our website, which has been done by over 73 thousand people so far. Among this group there are a few people who we feel deserve some special attention.

I'm talking about people like Xanland, Cave, Halo and Turkey. People who have been around since forever and, while not constantly active, have been actively involved with Las Venturas Playground on several subjects. For that reason we have decided to grant them a special Appreciation Award, a clear sign of the respect that we have for them. While this doesn't bring any additional rights or privileges, we believe this is an appropriate way to show our gratitude. Congratulations, guys!

In other news, some minor bug-fixes have been applied to the website since yesterday. The contact form is working again, the WhatPulse date-selection menu agrees that it's 2010 and more work has been finished on the control panel, results of which will be visible soon. We'll share the first screenshots of that within a few days!

With kind regards,
The Las Venturas Playground Management
02
JAN

Las Venturas Playground's New Year's Resolutions

posted by estroe on Saturday, January the 2nd a 3:06 PM


Now that most of you (and us!) have sobered up from New Year's Eve, we figured it might be a nice time to push out another news message for our website. Please be aware that no updates doesn't mean that nothing is happening! Smaller items and announcements usually occur using our Twitter Feed and on IRC.

In the past few weeks we've been working on finalizing parts of our website. A WhatPulse Team Overview got added, an easy instructional page has been added for users new to Las Venturas Playground and we've launched our Google Chrome Extension. Lots and lots of bugs have been fixed, the website has been made faster by, on average, 0.8 seconds for a full load and WhatPulse now features semi-live statistics, updated once an hour.

Within a few weeks we are expecting to publish other large parts of the website. Firstly we're preparing a new theme for our forums. This theme will feature full integration with LVP's member system and website layout, creating a more coherent feeling between our website and forum. The user control panel is making steady progress as well, we'd like you to be able to modify almost everything by yourself, so we're creating lots of interactive options.

In the short run we expect to publish quite some smaller updates soon. WhatPulse profile pages are planned with quite a high priority, we'd like to enable sorting when searching for a specific player or clan and the website should support comments on news messages and profiles. All by all, lots of things are upcoming, so stay tuned!
15
DEC

Guess who came back to town.. it's Rudolph!

posted by Wesley on Tuesday, December the 15th a 8:37 PM


It has been a few days since the website got launched, and we already got a bunch of updates for you. The frontpage has been updated with a number of new features. Firstly, the looks of the news system have been overhauled, news items should now be much clearer and easier to read. We plan on posting an update every few days, so be sure to check the site every once and a while.

On top of that, we've added an official Las Venturas Playground Twitter account, which can be found in the right-hand menu on this page. The newest tweet will always be displayed on the website, but for the Twitter die-hards among you it may be easier to follow using their service. Finally, a number of bugs have been fixed on the website. Moving it away from our testing domain has broken some services like Whatpulse and user synchronisation, rendering the registration feature useless. Almost everything is working correctly again!

The Las Venturas Playground gameserver has just been updated to the latest version, LVP 2.91.3. Some minor things have been fixed, such as losing your weapons when joining a minigame from the ship. We've also added a some new locations to our taxi system. Last, but certainly not least, considering Christmas is getting closer we have enabled our yearly Christmas settings. Enjoy the in-game Christmas tree! Play following our rules and you might even get a present from Santa!

Merry Christmas from the entire Las Venturas Playground Staff!

Wesley Lancel
12
DEC

Welcome on the new Las Venturas Playground website!

posted by estroe on Saturday, December the 12th a 12:48 PM


Welcome to the brand new Las Venturas Playground website!

Over the last months we've been working hard to bring you this totally renewed website. This new site is much more interactive and includes a lot of new features, including detailed player, server statistics and awesome WhatPulse statistics. The way we now create our statistics also allows third parties to use our API, in order to create their own cool website with statistics. We are very excited about our new website, it has a lot of great new features, and the layout and look of it has been drastically changed.

But these are not the only cool things that are new. The launch of the new website goes together with a relaunch of Las Venturas Playground. Version 2.0, as we like to call it, is a positive change in many aspects. Las Venturas Playground is now much more transparent. Every policy we have can be viewed, including policies on how we handle your privacy, what rules we have to maintain order and regulations for our staff. Also, we've done some internal changes within the management that will decrease the bureaucracy with discussion inside the management, allowing us to be more dynamic and flexible.

To celebrate this, we've set up a competition with an awesome prize you can win by just having fun! This prize is a brand new nVidia PNY GTX 260-OC videocard. Find out how to win this by checking out the contest page.

Again, welcome to our new website, and please take a look around to get as excited about it as we are.

Regards,
The Las Venturas Playground Management